Wizard Fight

I started Wizard Fight after thinking about ways to iterate and improve on the medieval combat experience à la For Honor, Mordhau, Mount & Blade, etc. The controls for magic-based combat in most close-camera games is over-simplified: press a button to change spell, press another button to cast. I want to capture a more immersive form of magic: flipping through your hand-crafted spellbook to find the spell that suits your situation.

Game Design Objectives Accomplished:

  1. Create a multiplayer replicated inventory system from scratch

  2. Use Steam’s networking and matchmaking system for hosting peer-to-peer sessions

  3. Learn to set up and use Unreal Engine’s Gameplay Ability System (GAS) to create unique gameplay tags, effects, and abilities

Creative Objectives:

  1. Re-define magic-based combat in an interactive way, drawing inspiration from how Receiver 2 re-defined gun combat

  2. Make a cohesive and engaging 1v1 duel and wave-based PvE combat vs AI experience

  3. Make a unique out-of-game-loop experience that rewards players for their victories and motivates players to start their next match

Game Overview:

Wizard Fight is an arena-based magic combat game. Use over 200 unique spells to customize your unique spellbook and optimize your playstyle to be victorious against fellow players or waves of PvE enemies and bosses.

Link to game:

Available upon request